

This work was superseded by the Deities & Demigods source book, which was first published in 1980.

The first official publication to detail god-like beings for use in the Dungeons & Dragons game was Gods, Demi-Gods & Heroes, published in 1976 as the fourth supplement for the original edition.

Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing', one of three fundamentals.

This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons ( D&D) roleplaying game. JSTOR ( December 2015) ( Learn how and when to remove this template message).Unsourced material may be challenged and removed.įind sources: "List of Dungeons & Dragons deities" – news Please help improve this article by adding citations to reliable sources. Generally, a wolf stands from 2-1/2 to 3 feet tall at the shoulder and weighs between 45 and 150 pounds, with females being slightly smaller.This article needs additional citations for verification. Its paws contain scent glands that mark the ground as it travels, assisting in navigation as well as broadcasting its whereabouts to fellow pack members. A wolf’s wide paws contain slight webbing between the toes that assists in moving over snow, and its fur is a thick, water-resistant coat ranging in color from gray to brown and even black in some species. Ferociously territorial and exceptionally wide-ranging in their hunting, wolf packs cover broad areas. Wandering alone or in packs, wolves sit at the top of the food chain. Organization solitary, pair, or pack (3–12) Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking) Racial Modifiers +4 Survival when tracking by scent Init +2 Senses low-light vision, scent Perception +8ĪC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
