
Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. It works by controlling the “random” events that the world throws at you. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival.
Learn to play easily with the help of an intelligent and unobtrusive AI tutor. Explore hundreds of wild and interesting mods on the Steam Workshop. Discover a new generated world each time you play. Capture refugees or prisoners and turn them to your side or sell them into slavery. Dig through snow, weather storms, and fight fires. Form caravans to complete quests, trade, attack other factions, or migrate your whole colony. Tame and train cute pets, productive farm animals, and deadly attack beasts. Craft structures, weapons, and apparel from metal, wood, stone, cloth, and futuristic materials. Fight pirates, tribes, mad animals, giant insects and ancient killing machines.
Replace wounded limbs and organs with prosthetics, bionics, or biological parts harvested from others. Watch colonists develop and break relationships with family members, lovers, and spouses. Build in the forest, desert, jungle, tundra, and more. Manage colonists' moods, needs, wounds, illnesses and addictions. You begin with three survivors of a shipwreck on a distant world. Inspired by Dwarf Fortress, Firefly, and Dune. Please contact me if you want to help me by creating tutorial video.About This Game RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Thank you in advance!Īlso I would gladly hear about misspellings or grammar mistakes in English version. It will take you a few minutes to translate few sentences, and you will help making the mod even better. Please contact me if you want help me writing translations. Author of CA declared that it will be at RimWorld 1.0. To disable mod from existing saves check "Disable mod" in settings and follow instructions. Works with mods that add custom Jobs, to enable some of them you need to go to the mod settings. "Prisoners only" tools - You can mark orders and bills by tools that exclude colonist from work. Be aware, they will try to run if they see opportunity.
You can check "Hold open" option on doors.
Prison area - prisoners in order to work need to reach target. Time restrictions - prisoners that have option "Force to work" are added to "Restrict" tab. Work assignment - prisoners that have option "Force to work" are added to "Work" tab. Wardens have new job - supervising prisoners. Motivation - prisoners need to be motivated by presence of colonists. Prison labor needs management that consist: To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab).
Steam Workshop | Ludeon Forums Description